GAMES103 — Physically-Based Animation Note3: Cloth
1. Physics-Based Cloth Simulation
1.1 A Mass Spring System
1.2 Bending and Locking Issues
1.3 Co-Rotational FEM
2. Constraint Approaches
2.1 Strain Limiting and Position Based Dynamics
2.2 Projective Dynamics
2.3 Constrained Dynamics
3. Collision Handling
3.1 Collision Detection
3.2 Interior Point Methods
3.3 Impact Zone Optimization
3.4 Untangling Cloth
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